![]() ![]() The ilvl does degrade with this recipe, but with a high clvl (e.g. You can gamble them and also use your low-level Charsi imbues on high qlvl versions like diadems. Rerolling rare jewels (Skulls) - I decided on rare jewels over rerolling diadems because rare circlet-types are pretty easy to come by.According to this crafting guide, there are ideal crafting levels (~65-70 range) for these to avoid high ilvl affixes that grant charges of skills (and also push up the clvl req): Blood/Hitpower Gloves (Rubies, Nef / Sapphires, Ort) - Blood more generally useful with Crushing Blow, and Hitpower only really for Bowazons that need Knockback - I play PvM so WF + LoH is probably straight up better than any Hitpower gloves I can roll.Caster Amulets (Amethysts, Rals) - pretty obvious.As of patch 2.3.0, it always rolls a guaranteed socket.I just started crafting this week after reaching clvl 93 and hoarding materials for, well. This is one of the few Legendary items in game that cannot be extracted into Kanai's Cube. Since it automatically binds to the player's account upon being made and requires materials only obtainable at level 70, it is unobtainable without access to Reaper of Souls. Passives also do not duplicate if taken normally and on the amulet. Each passive skill only works for the class that normally has it: one cannot use this amulet to gain a passive skill of another class. The passive skill cannot be re-rolled once an amulet is crafted, so it may be very challenging to get an optimal combination of the skill and stats. ![]() The Hellfire Amulet essentially gives the character five passive skills: it will have a secondary legendary affix that provides a randomized passive skill of the class who crafted it. It rolls stats for level 70, but only requires character level 1 to be equipped. The Hellfire Amulet is a craftable legendary amulet in Diablo III. ![]()
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